Forget the games people play. What about the games we make?
Well - there’s been a flurry of activity here today.
This might be interesting. Let’s see.
I make games. I’ve been in the industry for about 12 years. And I say industry. “Industry” might be more to the point. Anyways - after my last foray I decided that enough was enough and … somehow… sort of… got involved in a startup. My own start up no less.
I want to say we’re making Alternate Reality Games, but that’s the - wait.
The company blog says: Welcome to The Ludic Nation.
We’re a games company – if by games you mean entertainment with play at its heart. Which is lucky, because that’s just how we mean it.
We have a range of games and ideas that we’re going to lay out – from single reader, location based fiction, passing through tailor made small team role playing games, going right the way up to large, community played alternate reality games.
We plan to make games which work on a single platform – the real world.
One way or another, we’re going to have a lot of fun, make a lot of games and, maybe, find a new audience for them.
Why don’t you join us?
So - that’s what we do.
But we’re new and so to get anyone to listen to us? Not so easy.
We pitched this big music festival an idea. The liked it. Said they liked it when it had been pitched before. but they need to see it work. Which is where everyone else walked away.
66 days until we need to show it.
I was designing a back end system that really wasn’t getting my head around - so I sussed out a way we can alpha test without it. Proof of concept. Is our game fun? Will people play together?
We’re running an Alpha test in the next 2 weeks.
That means I need to design and code a back end system - the same back end system I was trying to avoid writing by suggesting we do this alpha test.
Bah.
We still have a few place open if anyone here wants to play….



Leave a Comment




